Lantern-lit harbour below the coastal city, from the Asphodel game project's scene artwork

A STORY FROM THE WORLD OF ASPHODEL

AsphodelThe Drowned Veil

Some secrets should have stayed
beneath the waves.

A character-driven fantasy RPG of coastal mysteries,
uneasy loyalties and tactical combat.

Discover the game

Interactive website introduction · Captions · Optional sound

THE PORT OF FIRST LIGHTSCROLL TO EXPLORE SCENE ARTWORK · IN DEVELOPMENT
Character-driven storiesTactical decisionsThe World of Asphodel

01 YOUR FIRST FOOTFALL

The harbour still
holds a light.

Silverwatch Haven is rebuilding after the Black Fleet’s raid. Lanterns burn along the waterfront. And on the cliffs beyond the harbour, someone is signalling into the night.

Come ashore with a past of your own. Follow a rumour, uncover a hidden path, and decide whom to trust in a place shaped by faith, trade and old wounds.

The Drowned Veil brings character creation, investigation, companions and tactical encounters into a fantasy RPG in development.

Warm timber tavern overlooking the harbour at sunset

PEOPLE MAKE A PLACE MATTER

Who will you trust
when the tide turns?

A witness has reasons to be wary.
A potential companion has a life beyond your own.

Asphodel’s developing relationship systems connect shared experiences with trust and respect.

The ambition is personal: someone to remember, something to protect, and a reason to return.

Game project scene artwork · Systems in development

THE ADVENTURE, UP CLOSE

More than a blade
to carry.

Meet the world.
Find your way.
Read the battlefield.

Native adventure interface study with Silverwatch Haven artwork and conversation choices, using test dataINTERFACE PREVIEW · TEST DATAView full image

PEOPLE & PROMISES

Begin with
a question.

Investigate the stories around Silverwatch, meet potential companions and discover where trust begins. This interface study presents the scene, narration and conversation choices together.

INVESTIGATION · CONVERSATION · COMPANIONS

Native interface preview using test data. Not a recorded playthrough; presentation may change.

A coastal path descending toward the harbour, from the game project's location artwork

02 THE STARTING ISLES

The coast
remembers.

Welcome to Silverwatch Haven.
The Port of First Light.

Dawn climbs pale limestone terraces. Bells sound above the market. Below, ships gather along the waterfront, and the harbour chain waits for nightfall.

A city rebuilds. Behind its crowded quays and timber roofs, the first threads of your story are waiting.

View the city atlas

WHAT PART WILL YOU PLAY?

Bring a character.
Find your approach.

I

Make the character your own.

Choose a class and background, shape your strengths, and grow into new spells and abilities. Bring your identity to a world of local loyalties and personal histories.

II

Choose your moment.

Read the ground before you commit. Movement, magic and retreat give a dangerous encounter more than one rhythm. A timely spell can buy space; a broken enemy may flee.

III

Follow the evidence.

Listen to witnesses. Pursue a rumour. Silverwatch’s opening investigation leads from conversation to the cliffs, into a hidden cave, and back with answers that raise new questions.

Gameplay systems are in development. Features and presentation may change.

03 A WORLD BEFORE THE GAME

A world years
in the making.

A new story begins at its shore.

For two and a half years, Larry Hunkin has built and tested Asphodel—from World Anvil to stories played around the tabletop.

The Drowned Veil is the next chapter: an independent fantasy RPG from Virtual Media Innovations, rooted in the people, places and stories that made the world worth returning to.

  1. 01World AnvilA setting imagined
  2. 02The tabletopA world played and tested
  3. 03The Drowned VeilA video game taking shape
Explore the world atlas

A world by Larry HunkinVIRTUAL MEDIA INNOVATIONS

Follow the development story

FROM THE WORLD, IN PROGRESS

Look a little closer.

Scene artwork. Cartography.
Interfaces taking shape.

Artwork, maps and development images from the game project. Interface previews using test data demonstrate presentation; they are not recorded gameplay. All presentation remains in development.

04 THE JOURNEY TAKES SHAPE

A world
in the making.

Asphodel: The Drowned Veil is in development by Virtual Media Innovations.

Explore the setting, the game’s direction and the work taking shape. Verified release information and official links will be added here as they become available.

PROJECT STATUSIn development
RELEASE INFORMATIONNot yet announced

BEFORE YOU SET SAIL

Is this a playable demo?

This is a game showcase website. The opening combines project maps and scene artwork with interface studies using test data. It is a website presentation, not a playable game build or recorded playthrough.

What kind of adventure is it?

The game brings character creation, dialogue, investigation, companions, exploration and tactical encounters into the World of Asphodel. Systems and presentation continue to develop.

Where can I wishlist or play?

A Steam page, release date, price and supported platforms have not yet been announced here. Official links and requirements will appear when they are ready.

How is AI being considered?

The role of AI and any player-facing service, account or payment requirements remain under review. The maps and artwork shown are existing game-project assets; final production disclosures remain under review.

THE SEA HAS MANY STORIES

Now then.
What part will you play?

Captions · Optional prerecorded male narration

THE BARD’S INVITATION

Open original

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