World of Asphodel
In Freeport, stolen goods flow as freely as rum. You operate in the grey market between pirates and merchants, appraising loot, laundering cargo, and connecting buyers with sellers who prefer not to meet face to face.
Skill Proficiencies
Deception, Persuasion
Tool Proficiencies
Forgery kit
Languages
Thieves' cant
Black Market Connections: You can find a buyer for virtually any item in any major port within 1d4 days, though stolen or illegal goods sell for no more than half their market value. You also know how to identify forged trade documents.
I appraise everything — people, objects, situations — in terms of their value.
I have a different accent for every port I've worked in.
Profit: Everyone has something someone else wants. I'm just the middleman.
Pragmatism: Morality is a luxury. Survival is a necessity.
I owe a powerful pirate captain for setting me up in business. The debt isn't paid.
I have a lockbox hidden in Freeport containing insurance — evidence against powerful people.
I can't resist a deal, even when it's obviously a trap.
I've made enemies in every port from here to the Sundered Coast.