The kingdoms, cities, islands, and wild places of the Sundered Realm. Choose a region to explore its lore, settlements, and adventure hooks.

Shattered Coast
The last true stronghold of the civilized world, a vertical city carved into black volcanic cliffs above the Abyssal Strait. Nine districts, noble houses, and the Cathedral of Radiance.

The Sapphire Sea
A feudal island-realm ruled by High King Aldric the Just, where chivalry and the Solaran faith shape law and culture. Home to the Dawnguard and the sacred Radiant Codex.

Ironhold Mountains
A sprawling dwarven civilization across two mountain ranges — where forge-fire never dies and the deep halls echo with hammers. Ruled by King Barim Ironshield from the citadel of Ironhold.
The Great Greenwood
The Sylvan Kingdom — a secluded elven realm deep in the ancient forests of Morgath, governed by Archdruid Elion Galewind. Druidic magic, living treehouse cities, and elite Forest Sentinels.

Above Eastern Morgath
A constellation of floating islands drifting among the clouds, home to the Aarakocra — keepers of divine law and masters of the endless sky. Governed by the five Great Judges in the name of fallen god Anachron.

Eastern Archipelago
A volcanic island of dense jungles, ancient Solaran ruins, and a dark history of chains and gold. Home to Port Aureveil and the World-Sunk City of Karkûl-Vesh.

Esharan Coast
A fully realized pirate haven with districts, factions, encounter tables, and campaign arcs. Where cutthroat politics and black-market trade rule the waves.
Settlements and outposts in the Fort Valiance frontier
Fortified mining town
Dwarven forgehold
Lakeside farming community
Crossroads trading post
Frontier outpost near the wilds
Coastal watchtower settlement
Cliff-top monastery village
Highland shepherding community
Naval garrison fort
Border military outpost
Blighted frontier village
Ancient elvish settlement
A wealthy trade hub ruled by merchant princes, where coin speaks louder than steel.
A sometime ally of Thalassia — an island of misty highlands, druidic traditions older than the Sundering, and cultural friction with Solaran zeal.
A treasure-laden crypt of a forgotten pirate king, trapped and guarded by constructs of gold and bone.
A sun-drenched chain of volcanic islands where Valtor’s faith burns bright and ancient secrets lie buried in lava tunnels.