Six magnificent islands suspended among the clouds, home to the proud Aarakocra people. Each isle serves a vital purpose in the harmony of the sky kingdom.

Capital of the Floating Isles
Skyreach stands as the magnificent heart of the Floating Isles, the largest and most grand of all Zephyrian settlements. White stone spires pierce the clouds, their surfaces etched with ancient wind-runes that shimmer in eternal twilight. The isle rests upon foundations of solid cloud-stone, a rare mineral that only forms at extreme altitudes where the boundary between earth and sky grows thin.
The Great Judges convene within the Hall of Winds, a vast circular chamber crowned with a dome of transparent wind-crystal. The Hall of Winds maintains perfect acoustics through enchanted architecture, allowing debates to be heard across the entire isle. The Great Observatory rises from Skyreach’s peak, its brass instruments perpetually tracking celestial movements and reading omens in the stars.
The Judgment Amphitheater serves as both courthouse and gathering place, where matters of law and custom are adjudicated before assemblies of the realm. White-winged attendants move through the markets below, trading goods from across the known world while keeping watchful eyes on the horizon.
Adventure Hook:
A petitioner has arrived with a grave dispute about territorial rights to a newly discovered island. The Great Judges require skilled negotiators to hear all sides before rendering judgment.

Trade Hub of the Floating Isles
Gale’s Landing is the primary point of contact between the sky kingdom and the surface world below. Massive docking platforms extend outward from the isle’s edges, creating a sprawling aerial harbor where sky-ships and wind-riders come and go. The platforms are served by wind-lifts — permanent currents of enchanted air that can raise or lower cargo with precise control.
The isle thrums with cosmopolitan energy, a bazaar of cultures and tongues mixing freely. The Wind-Lift Exchange serves as the banking hub of the realm, where sky-gold is minted and trade notes are issued. The Merchant’s Roost tavern echoes with a hundred conversations each night, where deals are struck and rumors flow like ale.
The Surface Embassy stands on the isle’s western edge, a formal structure where ground-dwelling diplomats meet with Aarakocra envoys. Supply chains extend down through carefully maintained sky-lifts, connecting the floating realm to the kingdoms and merchants of the world below.
Adventure Hook:
A shipment of rare materials has gone missing from the docks. Merchants and customs officials are at odds over who is responsible, and the situation threatens important trade agreements.

Sacred Sanctuary of the Floating Isles
Featherfall is the holiest site in all the Floating Isles, dedicated to the memory and veneration of Anachron, the legendary first judge and founder of the realm. The isle radiates an aura of serenity, its very air seeming to slow and still the beating hearts of those who walk upon it. Temples carved from pale marble rise like prayers made stone.
The Shrine of the Fallen Judge marks the spot where Anachron’s final feather came to rest — a feather of impossible size, now mounted within a crystal reliquary. Pilgrims from across the Floating Isles come to kneel before it, seeking wisdom and spiritual clarity. Wind-chime trees cover the sacred groves, their hollow branches singing when the breezes move through them.
The Pool of Reflection sits at the isle’s heart, its waters clear as glass and perfectly still. Monks and priestesses maintain eternal vigil here, meditating on the teachings of Anachron and preserving the spiritual traditions of the Aarakocra people. Many claim that gazing into the pool reveals hidden truths about one’s soul.
Adventure Hook:
A dark shadow has begun to cloud the Pool of Reflection, and the spiritual monks fear some malevolent force has taken interest in this sacred place. They seek adventurers to uncover the source of this supernatural disturbance.

Artisan Settlement of the Floating Isles
Vortex Village spirals around an extraordinary permanent updraft column, a natural phenomenon that creates constant ascending winds of remarkable force and consistency. The village’s architecture follows the spiral pattern of the winds, with buildings arranged in concentric circles that draw energy from the central vortex. Windweavers and sky-smiths have made their homes here, drawn by the power available at their doorstep.
The Spiral Forges ring the vortex at different elevations, each one harnessing the updraft to achieve temperatures impossible in conventional furnaces. Here, craftspeople hammer out lighter-than-air metals — alloys that seem to defy natural law, becoming stronger while growing lighter. Enchanted feather-armor is forged here, protective raiment that allows warriors to fight with the grace and agility of flying raptors.
Cloudweaver’s Hall stands as the cultural heart of this artisan community, where techniques are taught and masterworks are displayed. The constant spiral winds create a hypnotic symphony of whistles and howls, a natural music that many say inspires the finest works of the smiths and weavers. Trade in these rare goods makes Vortex Village wealthy despite its modest population.
Adventure Hook:
The vortex column has begun to weaken, and without its power, the forges will cool and the village will lose its purpose. Master craftspeople seek adventurers to investigate this crisis before their way of life vanishes.

Military Garrison of the Floating Isles
Cloudwatch is the outermost floating isle, positioned as the watchful sentinel of the realm. From its windswept peaks, guards maintain eternal vigilance against threats from the sky and beyond. The isle is home to the Winged Guard, an order of elite warriors sworn to protect the Floating Isles from all dangers. Their discipline and martial prowess are legendary among the Aarakocra.
Patrol roosts dotted across the isle serve as stations where guards stand ready to launch skyward at a moment’s notice. War-horns of giant eagle bone are mounted at strategic points, instruments so massive they can only be sounded through coordinated effort and ritual words of power. The sound of these horns traveling across the clouds can alert the entire realm to danger within heartbeats.
The Aerie Command serves as the military headquarters, where strategies are planned and orders flow to garrisons across all six isles. The Storm Barrier, an ancient magical construct, maintains a constant vigil against incursions. Training grounds cover much of the isle, where warriors hone their aerial combat skills and practice maneuvers that seem to defy the laws of flight itself.
Adventure Hook:
Strange signals have been detected beyond the Storm Barrier, suggesting an incursion is imminent. The Winged Guard needs skilled operatives to scout the outer regions and determine the nature of this mysterious threat.

Library & Archives of the Floating Isles
Windwhisper is the repository of all knowledge precious to the Aarakocra people, a library and archive of such comprehensive scope that scholars have spent lifetimes within its halls without reaching the end of its treasures. The isle is wrapped in quietude, as if the air itself has learned to hold its breath. Wind-sealed preservation chambers maintain perfect conditions for documents spanning centuries, protected from decay and the elements.
The Keepers of the Word serve as custodians of this sacred trust, their order dedicated to recording, preserving, and protecting the accumulated wisdom of the realm. The original Tablets of Anachron rest in the deepest vault, inscribed with the founder’s teachings in his own hand. Access to these tablets is restricted to the Great Judges themselves and only during moments of supreme necessity.
The Codex Hall rises at the isle’s center, a soaring structure lined with thousands of shelves bearing leather-bound volumes of law, history, natural philosophy, and art. The Whispering Gallery, an architectural marvel, allows a whispered voice to be heard clearly across vast distances, enabling scholars to communicate without disturbing the peace. Few places in the world hold more knowledge than Windwhisper.
Adventure Hook:
A crucial historical document has been stolen from the archives, and its loss threatens to rewrite the understanding of the realm’s foundation. The Keepers seek adventurers to recover it before the truth is lost forever.