Deep within the ancient forests of Morgath lies a realm where the trees themselves are cities, druidic magic shapes the living world, and the whisper of leaves carries ten thousand years of memory. Ardenweald stands as nature’s answer to the stone and steel of civilization.
Ruler
Archdruid Elion Galewind
Capital
Greenhaven
Also Known As
The Greenwood Realm · The Feywood Dominion
Demonym
Ardenians
Faith
Druidic Traditions · The Old Ways
Primary Race
Wood Elves (Sylvanians)
The Sylvan Kingdom of Ardenweald is a secluded and mystical elven kingdom located on the continent of Morgath. Governed by Archdruid Elion Galewind, this realm is renowned for its vast ancient woodlands, harmonious treehouse architecture, and deep-rooted druidic traditions.
Ardenweald’s society emphasizes balance with nature, utilizing magic to influence plant growth and communicate with forest creatures. The Great Greenwood — the kingdom’s heartland — is a vast expanse of ancient woodland with towering trees that pierce the canopy like cathedral spires, hidden glens carpeted in luminescent moss, and shadowed groves where the oldest spirits still whisper.
Architecture here is unlike anything found in the stone cities of Morgath. The elves grow their homes rather than build them — coaxing living trees into platforms, chambers, and bridges high in the canopy. No nail touches wood, no blade mars bark. The result is a kingdom that breathes with the forest, its structures creaking and swaying with the wind like the branches that form them.
Despite its isolationist policies, Ardenweald engages in selective trade, safeguarding its secrets and ancient magics against external threats. The kingdom thrives on sustainable practices, celebrating cultural festivals like The Moonlit Revel, and is defended by elite Forest Sentinels skilled in guerrilla warfare and powerful magical defenses.
Ardenweald is a vast and ancient kingdom. Dive deeper into its many facets through these detailed guides.
Festivals, druidic rites, daily life, the Moonlit Revel, and the Rite of Renewal
Greenhaven, Mistwood Village, Thornwatch, Starfall Clearing, Silvergrove, Whisperwind Hamlet
Forest Sentinels, enchanted defenses, the Verdant Conclave, guerrilla warfare
9,000 years of history, the Great Verdant Crusade, the founding era, recent events
Wood Elves, Forest Gnomes, Wildlings, Treants, Satyrs, Dryads, and more
Quick Profile
Race: Wood Elf
Title: Archdruid of Ardenweald
Weapon: Staff of Whispering Vines
Attire: Robes of leaves, moss & bark; moonlit silk cloak
Tall and lean with verdant green eyes that seem to shift with the seasons and forest-hued hair woven with living vines, Archdruid Elion Galewind embodies the spirit of the Greenwood itself. He wears robes crafted from interlocking leaves, living moss, and flexible bark — garments that grow and change with him.
Over his shoulders drapes a cloak of moonlit silk adorned with enchanted feathers that shimmer faintly in darkness. Around his neck hangs a necklace carved from sacred wood — said to contain a splinter from the Heart Tree of Greenhaven itself.
His weapon, the Staff of Whispering Vines, is a living thing: tendrils curl and uncurl along its length, and those who stand near it swear they can hear the murmur of ancient roots. Elion is a protector of the ancient woodlands above all else, openly opposing Fort Valiance’s expansion and advocating for the restoration of natural balance across Morgath.
Capital & Spiritual Center
The administrative and spiritual heart of Ardenweald, founded at an ancient tree believed to be the living heart of the forest. Massive platforms spiral around trunks wider than castle towers, connected by bridges of woven vine and living wood.
Led by: Archdruid Elion Galewind
Herbalism & Healing
Established around a natural healing spring where the mists never fully lift. Renowned for its potion-makers and herbalists who cultivate rare medicinal plants in terraced gardens suspended between ancient oaks.
Led by: Woodland Shamans
Defense & Ranger Training
What began as a frontier outpost has evolved into the kingdom’s primary defense village. Here, Forest Sentinels train in camouflage, archery, and guerrilla tactics among a maze of thorn-walled training grounds.
Led by: The Watcher of Thorns
Astronomy & Celestial Magic
Named after a magical meteor shower that left traces of starlight woven into the clearing’s stones. The Starlore druids study celestial patterns and channel astral energies in rituals beneath open sky.
Led by: Starlore Druids
Medicine & Tree Shaping
Founded near a grove of silver birch trees with innate healing energies. Specialists in medicinal fungi and the art of tree shaping — coaxing living wood into structures, furniture, and even armor.
Led by: The Silver Elder
Wind Energy & Music
Developed around a natural wind-harmonic amphitheater where the breeze itself produces haunting melodies. Craftspeople here fashion the finest musical instruments in all of Morgath from resonant woods and crystallized sap.
Led by: Wind Callers
Primary inhabitants
Skilled in druidic magic and nature reverence
Stewards of the forest
Skilled in magic, woodcraft, and alchemy
Rangers & diplomats
Blended heritage bridging elven and human worlds
Ancient guardians
Living tree protectors of the deepest groves
Musicians & guides
Spiritual guides and keepers of wild revels
Nature spirits
Guardians and healers bound to sacred places
Maintaining ecosystem balance amidst external threats from expanding civilizations and industrial exploitation.
Isolationist policies limit broader exchanges and increase vulnerability to misunderstandings or coordinated threats.
The ongoing shadow war against encroaching civilizations strains resources and tests the commitment to peaceful coexistence.
Preserve the Great Greenwood through sustainable practices and druidic stewardship of the ecosystem.
Fortify borders and combat industrial exploitation through the Forest Sentinels and enchanted ward lines.
Promote druidic traditions, celebrate cultural festivals, and pass the Old Ways to every new generation.
Maintain isolation while engaging in selective trade and alliances only when they serve the Greenwood’s interests.
“The roots remember what the branches forget.”
Ancient wisdom endures beyond living memory
“Walk softly — the forest has ears older than your bloodline.”
Respect the ancient powers of the woodland
“A leaf falls only when the tree allows it.”
Nothing happens without the consent of greater forces
“The deepest shade hides the brightest bloom.”
True beauty and power are often concealed
“Even stone bows to the patience of roots.”
Persistence overcomes all obstacles in time
“Feed the grove and the grove feeds you.”
Care for the community and it will sustain you
“The Greenwood does not forgive the axe.”
Those who harm nature will face consequences
“Stars are the seeds the sky plants.”
Celestial events carry profound meaning
“Thornwatch never sleeps.”
The kingdom’s defenders are always vigilant
“To know the forest, first be still.”
Patience and observation precede understanding