3rd Level Conjuration
1 ActionCasting Time
1 action
Range
60 feet
Components
V, S
Duration
Concentration, Up to 1 hour
Draconic
“Vokrathkul Vidraxthrix”
Elvish
“Tulta Henduil en-aran”
2024 Edition Description
You conjure nature spirits that appear as a swarm of spectral animals in an unoccupied space that you can see within range. The swarm is a Large area of difficult terrain for your enemies, and it lasts for the duration. When you place the swarm, and as a Bonus Action on your later turns, you can move the swarm up to 30 feet. Whenever the swarm moves into or through a hostile creature's space, that creature must make a Dexterity saving throw, taking 2d10 slashing damage on a failed save or half as much damage on a successful save. A creature makes this save only once per turn.
The damage increases by 1d10 for each slot level above 3.