Nekrosyl's Plague

Corruption spreads like mycelium through rotting wood
Beneath the merchant-lined streets of Fort Valiance, a sinister force spreads like mycelium through rotting wood. The Sporesworn cult, devout worshippers of the blighted god Nekrosyl, has established the city as their primary hub for distributing corrupted fungal spores throughout the realm.
The spores carry the corrupting touch of Nekrosyl's domain, twisting flesh and spirit alike. Those exposed experience gradual transformation: flesh succumbs to fungal growths, minds fray under alien influence, and entire creatures become grotesque amalgamations. The cult's brilliance lies in their distribution — infiltrating Fort Valiance's merchant networks, using legitimate trade routes to move contaminated goods. Each shipment is a seed of blight waiting to germinate.
Once luxurious retreats at Fort Valiance's western edge, now the Sporesworn's primary cultivation ground. Damp, decaying halls overgrown with fungal blooms of unnatural size and color, pulsating with otherworldly luminescence. Twisted creatures dwell within.
Deep in the forest, a corrupted grove dominated by an ancient tree of impossible size. Its bark consumed by luminescent fungal growths that pulse with sentient rhythm. The air itself is toxic — each breath carries spores that coat the lungs and blur the mind.
Where fungal traces were first discovered in lower chambers, leading investigators toward the conspiracy's breadth. The tavern became the party's command center for unraveling the plot.
Half-elf spymaster and proprietor of the Diligent Dragon. His investigation into smuggling networks led him to the truth — and to his abduction. Spirited away aboard The Cursed Minstrel for interrogation and slow transformation.
Commander of the Red Blades mercenary company. Either coerced through blackmail or bought with coin to betray Corwin. His mercenaries provided the muscle for the abduction, and his knowledge of hidden routes made escape certain.
Shipments laden with contaminated goods are already en route to key districts, hidden among legitimate merchant inventories. The cult has identified critical population centers and trade hubs where dispersal will be most effective. Within weeks, Fort Valiance could become a breeding ground for Nekrosyl's corruption. Within months, the contagion could reach every major settlement connected to the city's trade networks. This transforms the investigation from a rescue mission into a desperate race against time — to save both the life of a friend and the soul of a city.
Track the spymaster's trail from the Diligent Dragon to the Cursed Minstrel to the ritual grove. Arrive too late, and you may find not a man to rescue, but a tragic antagonist transformed into something the world has never seen.
The abandoned bathhouses must be cleansed before the cult can distribute another shipment. But the creatures within are former citizens — and some retain enough humanity to beg for help.
Contaminated shipments are already moving through Fort Valiance's merchant networks. Investigators must identify which goods carry the spores before they reach population centers across the realm.
The mercenary captain may be turned against the cult — if the right leverage can be found. But trusting a man who has already betrayed once is a gamble that could cost everything.
Mining town
Dwarven forgehold
Lakeside village
Trading post
Frontier outpost
Coastal watchtower
Monastery village
Highland shepherds
Naval garrison
Border outpost
Blighted village
Elvish settlement